If an OzCamera object is added to the program,
this method can run on it. It is used to get the name of the camera
that the object represents.
name: Type: string. The name of the camera.
In this example we will make a myCam object and write out its camera name
on the console (Code example 1).
//constructor of the myCam object, the default camera is used
var myCam = OzCamera.getCameraByName();
console.log("This the name of your camera: " + myCam.getName());