getCallState() method
If a call object is added to the program, this method can run on it. It is used to find out the current callstate of the call. The callstates can be: "RINGING", "NOT_FOUND", "REJECTED", "HOLD", "IN_CALL", "COMPLETED" and "BUSY".
Returns
currentCallState: Type: CallState. The current state of the call.
Method usage example
In this example we make the myFirstCall object in the call class, we set the called number and start the call. After this we write out the current callstate on the console in every 2 seconds until the call ends. We check if the call has been completed by registering on the onCallStateChanged event (Code example 1).
var calledNumber = "1000"; //constructor of the call var myFirstCall = OzWebClient.createCall(calledNumber); myFirstCall.start(); //starts the call //registers to the onCallStateChanged event myFirstCall.onCallStateChanged(callStateChanged); loop(); //starts the loop function loop(){ if(myFirstCall != null){ //if there is a call //start the loop recursively in every 2 seconds and setTimeout('loop()',2000); //write the current callstate on the console log console.log(myFirstCall.getCallState()); } } function callStateChanged(state){ if (state = "COMPLETED"){ //if the call is completed it myFirstCall=null; //deletes the call } }
More information
- Accept() method
- AttachCamera(camera) method
- Forward(target) method
- GetCallState() method
- GetOtherParty() method
- HangUp() method
- Hold() method
- OnCallStateChanged event
- OnMessageReceived event
- Reject() method
- SendMessage(message) method
- Supported operating systems
- Start() method
- Transfer(target) method
- UnHold() method